In the Discord, pick Yes, count me in to get on the waitlist.
FIG. 0 · the worldDrag to turn. Click a block to mine it.
FIG. 1 · how it works
Farm it, sell it, guard it.
01
Players run the market
The auction house and chest shops set the prices. The server only buys a few basics in small daily amounts, so a giant AFK farm cannot print money.
02
Every rich player is a target
Put Lumens on anyone's head. Whoever gets the kill collects. The target always finds out, so they know to watch their back.
03
Teams pay for every member
Up to 5 players, or go solo. Each extra member costs more upkeep than the last, so teams keep the ones who show up.
04
No claims, full raiding
Nothing is protected outside spawn. Hide your base, build defences, or find friends who will.
05
Spawners you can steal
Spawners stack and store their loot. A big stack is a raid target: break it with Silk Touch and it's yours. The stored loot is lost.
06
Fair play is enforced
Anticheat on, xray blocked, exploits patched fast. Report a working exploit in private and earn a reward plus the Bug Hunter role.
FIG. 2 · the maths
Numbers you can poke.
The economy runs on a few simple formulas. Move the sliders and see what they do. These are launch values, so beta can still tune them.
2a · the sell floor
Dump it and the price drops
p = b · max(f, KK + P)
The server buys 20 basics. Every unit sold by anyone adds pressure P. When P reaches the saturation K, the price is half. It never drops below the floor f (10%), and the pressure fades by half every 24 hours.
Price now
71% of base
Tomorrow
83% of base, if nobody sells
Example uses a saturation of 25 players' worth. The real value is set in beta. Selling 64 at once pays the same as one by one.
2b · bounties
Price on a head
killer gets = bounty × 0.90
Minimum 100 L. The 10% tax leaves the economy for good. Want to hide your name? That costs 25% extra.
You pay
2,500 L
Killer gets
2,250 L
Burned
250 L
Server-wide
Announced. Next shout at 5,000 L.
Bounties last 7 days, then go back to the placer minus the tax. You can't pay off a bounty on yourself.
2c · team upkeep
The last spot costs the most
cost(k) = 60 · (k − 1) L/day
The leader is free. Upkeep comes out of the team bank at midnight, charged on the most members you had that day.
Per day
600 L
Per member
120 L a day
Perks
Spark 2,500 L · Glow 7,500 L · Flare 15,000 L · Nova 30,000 L in the bank
Perks are tag colours, extra homes and Discord channels. Comfort and status only, never combat power.
FIG. 3 · seasons
Short seasons. Every day feels like day one.
Seasons last a few weeks, so the fast early game never wears off. Each one ends with the world closing in on spawn.
Launch rush
01
Launch rush
Fresh world, small border, everyone starts equal.
02
Expansion
The border grows. First farms, first bounties.
03
End opens
Unlocked at a server event.
04
Finale
The border closes in on spawn. Far bases get swallowed. Last one standing.
05
Reset
New world. Only badges and titles carry over.
FIG. 4 · rules
Fair game, fair play.
Part of the game
Outside spawn, anything vanilla survival allows.
Raiding, griefing and stealing
PvP and trapping
Scamming in trades
Betraying your team
Gets you banned
Anything that breaks the game or the server.
Hacked clients, cheat mods and xray
Duping and exploits (report them for a reward instead)
Lag machines and alt accounts
Real-money trading
Slurs, threats and doxxing
Punishments for cheating
17-day banItems from the exploit wiped
230-day banInventory and balance wiped
3PermanentYou're done
!Permanent, right awayDuping for profit or lag machines